Classic, Hidden, Team, Cap, Era Ball
10 + round(75 × wins ÷ 82) + round(15 × final rating ÷ 100)
82 wins earns 100.
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Leaderboard
Overall Game Points combines a signed-in player’s welcome bonus, daily login bonuses, and points from completed games. The separate result boards for each game mode remain below.
Overall Game Points
Ranked by all points accumulated by signed-in players.
The points board is cached for up to five minutes; the boards below are cached for 15 seconds.
Draft 82-0 leaderboard guide
Every supported game mode has its own board, so a Classic result never competes with Salary Cap, LeBron, or Poach. Once a run is complete, you can submit it straight from the result screen—no new game required.
Complete a draft and simulate the result in a supported mode.
Review your record and Team OVR on the result screen.
Find your place in that mode’s Daily and All-time boards, then open Detail to view the result share card.
The board first follows the selected mode’s goal, then uses that mode’s score as the next comparison. Every mode is ranked separately; when all ranking values are identical, the newer submission appears first.
Wins come first. Classic, Hidden, Team, Cap, and Era Ball prioritize regular-season wins. Because the season is fixed at 82 games, more wins also means fewer losses.
Higher Team OVR breaks ties. When wins are tied, the lineup with the higher Team OVR ranks higher.
Points rules
Overall Game Points = welcome bonus (+50, when applicable) + the first-login bonus for each UTC calendar day (+10) + points from every completed game. Each game is worth 10–100 points; a non-perfect game is capped at 99.
10 + round(75 × wins ÷ 82) + round(15 × final rating ÷ 100)
82 wins earns 100.
10 + round(75 × losses ÷ 82) + (15 − round(15 × final rating ÷ 100))
An 0–82 finish earns 100.
10 + round(75 × series wins ÷ 4) + round(15 × final rating ÷ 100)
Winning the series earns 100.
Base: 10 / 30 / 50 / 70 / 88 for no playoffs / first round / semifinals / conference-finals exit / Finals loss
Add up to 6 for series wins and up to 6 for final rating. A championship earns 100.
The final rating (Team OVR / Team Points) is clamped to 0–100 before it affects the award, preventing abnormal scores from inflating points.
Board scope
Only submissions from the current UTC date appear here, making it useful for today’s challenge.
Shows the top 100 historical records for this mode only; modes never compete with one another.
Opens a result share card with players, record, score, and round results, plus a sharing action.
Leaderboard reads are briefly cached for 15 seconds to avoid duplicate requests. A successful submission clears the current mode’s browser cache, so a new result should appear quickly. If an older entry was saved without round fields, its Detail card leaves those rounds blank rather than inventing them.
How to read a board
A board is most useful when it helps explain a result. Look beyond the top-ranked entry and ask whether the strongest runs in that mode share a roster shape: a second creator, reliable rebounding, or a switchable wing. Then return to your own result and find the one position that cannot answer the same question. Your next run has a concrete purpose instead of a vague instruction to draft another star.
Daily is useful for a current challenge or experiment; All-time is better for spotting a roster idea that holds up across many submissions. Neither is a real-world basketball ranking or a verdict on one player’s legacy. It records a result under this site’s rules, a particular mode, and one completed simulation. In normal modes start with wins, in 0-82 start with fewer wins, and in LeBron / Poach also check playoff depth, playoff W-L, and score.
To make a small win-rate study of your own, complete 20 to 30 runs in one mode with a rule written before you start—such as adding creation before size, or keeping a Salary Cap buffer. Record wins, Team OVR, board appearances, and the recurring weakness. A comparison becomes useful only when the sample, the rule, and the losses are all retained; do not turn a handful of lucky results into a permanent win rate.
FAQ
Finish a supported run, open its result screen, enter a display name, and submit. Classic, Hidden, Team, Salary Cap, 73-9, 0-82, Era Ball, LeBron, Poach, and PVP each have a separate leaderboard, so your result only competes within its own mode.
No. Classic, Hidden, Team, Salary Cap, 73-9, 0-82, and PVP submissions require a completed server-verified run or series state, and the server recalculates the record and score. Era Ball, LeBron, and Poach submit validated result summaries and roster details from the completed result screen.
Classic, Hidden, Team, Salary Cap, and Era Ball rank by regular-season wins first, then higher Team OVR. 73-9 ranks by series wins first, then Team OVR. PVP ranks by net series wins (wins minus losses), then higher Team OVR. 0-82 reverses the goal: fewer wins first, then lower Team OVR. LeBron and Poach rank by playoff depth, total playoff wins, fewer playoff losses, and then score.
In LeBron and Poach, playoff depth is the first ranking layer: a champion ranks above a Finals, Conference Finals, Conference Semifinals, or First Round exit. Within the same depth, more playoff wins rank higher, fewer playoff losses rank higher, and score is the final comparison. The table and Detail card show the W-L for every saved round.
A signed-in player’s total is the sum of the welcome bonus when applicable, the first-login bonus of 10 points for each UTC calendar day, and the points awarded for completed games. Each game earns 10–100 points based on its mode objective, result, playoff achievement when applicable, and final Team OVR / Team Points; non-perfect games are capped at 99, while a perfect objective earns 100.
Daily shows results submitted on the current UTC calendar day. All-time shows the top historical results for the selected mode. Both views use the same mode-specific ranking rules, and the board is briefly cached for 15 seconds for faster reads.
Show Details opens a share-card-style result card with the submitted name, team when available, player names, record, score, and round-by-round playoff results when they were saved. The card also includes a share action.
Only newer playoff submissions that included round data can show the full round-by-round breakdown. Older entries are still re-ranked with the current ranking values when read, but missing round details are left blank rather than reconstructed.